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		<title>Boom Boom Cowboy</title>
		<link rel="stylesheet" type="text/css" href="css/style.css">
		<link href='fonts/seymour_one.css' rel='stylesheet' type='text/css'>
		<link href="fonts/redressed.css" rel="stylesheet" type="text/css">
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		<div id="content">
			<div id="mainscreen">
				<h1>Boom Boom Cowboy</h1>
				<div id="menuscreen">
					<ul>
						<li>Start Game</li>
						<li>Help</li>
						<li>Credits</li>
					</ul>
				</div>
				<div id="helpscreen">
					<p>Click on the screen near the Cowboy Sloth to redirect his path in order to reach<br />the spaceship. Closer explosions will propel him farther and the positioning<br/>between the explosion and the Cowboy Sloth affect his trajectory.</p>
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				<div id="creditscreen">
					<p>Boom Boom Cowboy was created under 48 hours through the talents of four passionate<br />second-year Game Design and Development students from Rochester Institute of Technology.</p>
					<strong>Jim Arnold: </strong>Art and Sound<br />
					<strong>Eric Christenson: </strong>Level Design and code "here and there"<br />
					<strong>Brian Clanton: </strong>Menus and Backend<br />
					<strong>Brandon Littell: </strong>Javascript and Box2D Wizard<br/>
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				<span id="returnToMenu">Return to Main Menu</span>
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			<div id="gamescreen">
				<canvas height="720" width="1280" id="gameCanvas"></canvas>
				<canvas height="720" width="1280" id="debugCanvas"></canvas>
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